Changelog
v0.4.0 February 16, 2026 MAJOR
- NEW Full-screen responsive gameplay — game fills entire browser window
- NEW Energy/Boost system — hold SHIFT to boost, drains energy bar
- NEW Difficulty selection (Easy/Normal/Hard) per phase with score
multipliers
- CHANGE All UI text switched to English
- CHANGE Map sizes doubled (6000-8000 per side)
- CHANGE 10 targets per phase (up from 3-4)
- CHANGE Ship size reduced to 0.6x for better sense of scale
- CHANGE Brake effectiveness doubled
- FIX Added invincibility frames (1s) after crash to prevent chain-hits
v0.3.0 February 15, 2026
- NEW Phase 3: Mech Fortress with homing missiles and laser walls
- NEW Phase 4: The Abyss with zero-drag and high-speed debris
- NEW Stage Select screen with visual phase cards
- NEW StageData.js — modular phase configuration system
- CHANGE GameScene refactored into universal stage runner
v0.2.0 February 14, 2026
- NEW Phase 2: Gravity Zone with black holes and pulsars
- NEW Gravity well physics (attraction/repulsion)
- NEW Minimap shows gravity wells
- CHANGE Improved asteroid collision detection
v0.1.0 February 13, 2026
- NEW Phase 1: Nebula Zone — core gameplay with inertia physics
- NEW HUD with speed, score, minimap, and goal direction arrow
- NEW Tutorial scene with control instructions
- NEW Menu scene with space theme
- NEW Procedural texture generation (no external assets)
- NEW Firebase Hosting deployment